At Ionxgen , we have multiple steps to design and implement UX/UI Workflow.
Each of these steps are critical in coming up with unique designs which help in creating product that strike a personal cord with end users
A peek at our
Recognizing Research Findings
We at Ionxgen like collaborating with the research team to develop personas, user stories, and/or service architecture. At this point, we begin developing UX themes that will be used further along the trip.
It is critical to comprehend the influence of research findings on the UX that allows user-centricity. We think that user experience research should be a shared endeavor between designers and researchers.
To develop these UX themes, we rely on information from qualitative and quantitative research.
Designing an Information Architecture
The backbone of a product is its information architecture (IA), which provides directional context
A strong routing model allows users to simply navigate the product, and hierarchy aids in defining the structure of the information.
To design an information architecture we prefer to collaborate with the research and design teams utilizing methodologies such as card cataloging.
Researchers can give feedback from the standpoint of the user, whereas designers can use interaction design principles.
Wireframes assist the research, design, and technical teams in conceptualizing how the product will emerge
To build rapid concepts, we start with paper wireframes. Then we go on to digital wireframing, which may be examined with the technical team to determine viability considering user's needs and points.
Creating UX Flows
UX flows help the team comprehend the intricacies of various users, situations, interfaces, platforms, and so on.
UX flows make it simple for engineers to gain an understanding of the system. We like brainstorming and co-creating UX processes.
To gain an awareness of user demands, we return to the user journeys. Typically, it begins with a whiteboard exercise for brainstorming and revisions, followed by finishing software and distributing the agreed-upon procedures to the team.
A quick prototyping is useful for brainstorming, testing, and gathering key insights from the internal team and the customer
We construct a quick prototype to evaluate with the client and our internal team once the wireframes have been agreed upon by the team.
Design System Build
For things that must scale, the importance of the design system is enormous. It aids in the integration of design and development. After launch, a design system allows you to push out changes more quickly. A design system ties your product experience together from conception to delivery, saving you time and money in the process.
Design systems should be created collaboratively by a multidisciplinary team. sWe employ design that breaks down the product into the simplest components, such as the colour scheme, typeface, space recommendations, grids, and so on, and then working our way up to bigger components.
User Interface Design
This is an important phase since this is what the consumers and clients will view as the final product. It becomes simple to use the elements and construct the visual design with reference to the wireframes once we have a design system in place.
We create multiple themes to discuss and receive feedback on. We double-check that that all of the displays follow the accessibility guidelines, and if we're developing for mobile, we double-check that the design follows the iOS or Android design guidelines.
Motion design enriches the UI experience and increases user experience. Understanding habits and interactions is also beneficial to developers.
In addition to motion design, we employ numerous methods to create prototypes.
To make your interface feel more natural and intuitive, keep motion design/animation concepts in mind.
Rather than a one-time hand-off, this is an ongoing cooperation between designers and developers. Your product's experience may be made or broken by the transition from design to development.
Once production begins, our developers and designers collaborate to reduce onboarding time and increase collaboration time. Both divisions meet on a daily basis to discuss their problems, provide assistance, and monitor quality.
Test, Enhance, and Update
User's demands, issues, habits, aspirations, and so on are always changing, thus we constantly evolve and to improve the product.
After deploying the product, we prefer to organize a user-testing sprint with analyst and UX designer on the team. This team interacts with people on a regular basis and collects their feedback in order to improve.